Distract the Guards (3)
Assassin's Creed
Distract the Guards
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Illustrated by Torgeir Fjereide
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Distract the Guards (3)
Distract the Guards (3)
Assassin's Creed
Distract the Guards
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Illustrated by Torgeir Fjereide
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Assassin's Creed
Distract the Guards
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Illustrated by Torgeir Fjereide
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











