Darksteel Reactor (114)
Darksteel
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Darksteel Reactor (114)
Darksteel Reactor (114)
Darksteel
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Darksteel Reactor (114)—
$6.66
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Description
Darksteel
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











